Blood Vision will also be used quite often as this red-tinted view of the world highlights monsters in a bright white light and outlines any and all weaponry that can easily be lost in the shuffle. There's nothing quite like being surrounded by a gang of ghouls and then pulling a Superman out of there all the while raining exploding arrows on the mob below. Pressing Triangle will send Jericho skyward and pressing it twice will send him even higher. Jericho's vampire powers will come in handy as well and he earns one just by being turned: Vampire Jumping. Of course, head shots result in a satisfyingly bloody mess as well. And if you ever get sick of bustin' skulls, you can use your guns to blow away your enemies limb by limb until they're just a bouncing torso. It's ridiculously fun, in fact, every weapon should come equipped with a six inch blade on the end for zombie killin'. If a monster gets too close it just takes a quick flick of the Square button swings whatever weapon you have like a club and pops the top of any encroaching zombies. Thankfully, ammo is plentiful.īut even if it weren't, the one thing Darkwatch does right is melee combat. But you have to make your choices count because Jericho can only carry two weapons at a time.
Each weapon doubles as a melee weapon and dynamite is available every time you turn around. They might look like standard pistols, shotguns, rifles, crossbows and rocket launchers (I swear), but they have a Darkwatch twist. This is where the fun begins as Jericho gets outfitted with a bevy of deadly implements and lots of cool vampire powers. But it's not treasure awaiting the old gunslinger, it's Lazarus, a vampire king that quickly turns Jericho into a bloodsucking fiend.įrom here Jericho is recruited into the Darkwatch, a posse of gunfighters that protect the world from all the demons and ghouls and evil that we don't know about. Being the strong, silent type (seriously, in a game filled with voice acting and FMV, none of it belongs to Jericho) he fights his way through the horde and opens the safe. Jericho boards the train and is instantly attacked by zombies. Jericho's an old hired gun who gets a tip about one last big score, a mysterious train chugging through the desert with some very valuable loot in a safe. But when a game like Darkwatch comes along, like an old horse, FPS formulas get put out to pasture.ĭarkwatch takes place in the old west and puts players in the spur-heeled boots of one Jericho Cross. Don't get me wrong, when done right there's nothing wrong with any of these settings. The First Person Shooter has several very distinct archetypes that have made it the genre of choice for a huge portion of the gamer community. A covert military operation put together by some dude named УTom.Ф Some burnt out and desolate futureЕ usually involving demons, aliens or demon aliens.
Players will experience an action-packed "living West" in "Darkwatch: Curse of the West" with massive environments, non-linear missions, dynamic enemy and non-player-character artificial intelligence (A.I.) affected by a player reputation system, and precision gunplay with location-specific damage.World War II. At his disposal is the advanced, deadly technology of the Darkwatch, including an arsenal of powerful assault vehicles and enhanced versions of Western weapons, along with supernatural vampire abilities and a trusty undead horse. To save the West, and his own soul from damnation, Jericho must hunt the vampire that bit him through an American frontier suddenly overrun by his undead minions. Their newest and deadliest agent is Jericho Cross, an outlaw gunslinger pulled into their ranks by an unfortunate close encounter with a vampire lord. Their newest and deadliest agent is Jericho Cross, an outlaw gunslinger pulled into their ranks by an unfortunate close encounter with a vampire The game introduces the Darkwatch, a secret strike-force that has vigilantly protected man from evil incarnate since the dawn of civilization.